HOT NIGHT IN THE CITY
DESCRIPTION: Fires
have broken out in the city, apparently arson, and it's up to you to put them out. You'll need to Get a F.S.D.(Fire
Suppression Device) from Fire Marshall Bill to put out the fire
SETUP: One building, that is on fire,
in the center of the table is the main objective. Players start on opposite sides of the board. Fire Marshall Bill, and
his fire truck, are 12" away from the burning building, and equal distance away from both starting areas. SPECIAL RULES: The following special rules are to be used for the scenario
Get
equipped with F.S.D.: Talk to Fire Marshall Bill to get a F.S.D. You need to be within an inch of him or his firetruck
and spend 2AP to do so.
Putting out fires: Once equipped with a F.S.D, you can
attempt to extinguish fires. It costs 4AP to activate the device and it has a 6" range. Make an unopposed Mind Roll +2 Dice
for the F.S.D to see how successfull you were. 20 Successfull goal rolls are required to extinguish the inferno.
OBJECTIVE:
Attacker: Let it burn !! You need to disrupt any attempts to extinguish the inferno. Do anything short
of harming Fire Marshall Bill to do it.
Defender: Put
it out !! Extinguish that fire before the city burns down around you. Even Evil Villains
need a place to live.
END GAME: The scenario lasts 10 rounds, or untill the defenders have extinguished the inferno, or the attackers
have driven off the would be fire fighters.
REWARDS: 2/1, +1 XP to each model on the winning side
SPECIAL EVENT BOX
1 Civilians |
2 Cover of Darkness |
3 Weird Radiation |
4 Unnatural Darkness |
5 Alien Artifact |
6 Tachyon Field |
POST BATTTLE
SPECIALS:
Negative Media Coverage! If the defenders
allow the fire to consume the building they suffer under the blitz of negative media coverage. All memebers of the team must
make a difficult (3) Resolve goal rolls or be distracted at the start of their next battle. Distrated models are -4 AP on
thier first activation of the next battle. |
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