BATTLES ON 4COLOR EARTH

SCENARIO: Hot Night In the City

Home
Scenarios
Charecter Biographies
Site News
Mailbag
Links
Gallery
Contact Me
Terrain

HOT NIGHT IN THE CITY

DESCRIPTION: Fires have broken out in the city, apparently arson, and it's up to you to put them out. You'll need to Get a F.S.D.(Fire Suppression Device) from Fire Marshall Bill to put out the fire

SETUP: One building, that is on fire, in the center of the table is the main objective. Players start on opposite sides of the board.
Fire Marshall Bill, and his fire truck, are 12" away from the burning building, and equal distance away from both starting areas.
 
SPECIAL RULES: The following special rules are to be used for the scenario

Get equipped with F.S.D.: Talk to Fire Marshall Bill to get a F.S.D. You need to be within an inch of him or his firetruck and spend 2AP to do so.

Putting out fires: Once equipped with a F.S.D, you can attempt to extinguish fires. It costs 4AP to activate the device and it has a 6" range. Make an unopposed Mind Roll +2 Dice for the F.S.D to see how successfull you were. 20 Successfull goal rolls are required to extinguish the inferno.

OBJECTIVE:

Attacker: Let it burn !! You need to disrupt any attempts to extinguish the inferno. Do anything short of harming Fire Marshall Bill to do it.

Defender: Put it out !! Extinguish that fire before the city burns down around you. Even Evil Villains need a place to live.


END GAME: The scenario lasts 10 rounds, or untill the defenders have extinguished the inferno, or the attackers have driven off the would be fire fighters.

REWARDS: 2/1, +1 XP to each model on the winning side

                           SPECIAL EVENT BOX

1     Civilians   
2     Cover of Darkness   
3     Weird Radiation
4     Unnatural Darkness
5     Alien Artifact
6     Tachyon Field


POST BATTTLE SPECIALS:

Negative Media Coverage!
If the defenders allow the fire to consume the building they suffer under the blitz of negative media coverage. All memebers of the team must make a difficult (3) Resolve goal rolls or be distracted at the start of their next battle. Distrated models are -4 AP on thier first activation of the next battle.

Please, let me know if you've tried this scenario. I'd love to get some feedback on it

A SuperSystem Fansite